[news release] Today, the Commission has adopted a new strategy on Web 4.0 and virtual worlds to steer the next technological transition and ensure an open, secure, trustworthy, fair and inclusive digital environment for EU citizens, businesses and public administrations.
The internet is evolving at an extremely fast pace. Beyond the currently developing third generation of the internet, Web 3.0, whose main features are openness, decentralisation, and user full empowerment, the next generation, Web 4.0, will allow an integration between digital and real objects and environments, and enhanced interactions between humans and machines.
The outlook of the EU economy beyond 2030, published in March, highlights digitalisation as one of its key drivers and Web 4.0 as a major technological transition bringing a seamlessly interconnected, intelligent and immersive world. The global virtual worlds market size is estimated to grow from €27 billion in 2022 to over €800 billion by 2030.
Virtual worlds will impact the way people live together, bringing both opportunities and risks that need to be addressed. The new strategy aims for a Web 4.0 and virtual worlds reflecting EU values and principles, where people’s rights fully apply and where European businesses can thrive.
Key strategy pillars
The strategy is in line with the 2030 objectives of the Digital Decade policy programme and three of its key pillars of digitalisation: skills, business and public services. The fourth pillar, infrastructures, is addressed by the Commission’s connectivity package and its broader efforts on computing, cloud and edge capacities. It also addresses the openness and global governance of virtual worlds and Web 4.0 as a specific strands of action.
- Empowering people and reinforcing skills to foster awareness, access to trustworthy information and build a talent pool of virtual world specialists. By the end of 2023, the Commission will promote the guiding principles for virtual worlds, put forward by the Citizens’ Panel; and will develop guidance for the general public thanks to a ‘Citizen toolbox’ by the first quarter of 2024. As specialists on virtual worlds are essential, the Commission will work with Member States to set up a talent pipeline and will support skills development, including for women and girls, through projects funded by the Digital Europe Programme, and for creators of digital content through the Creative Europe programme.
- Business: supporting a European Web 4.0 industrial ecosystem to scale up excellence and address fragmentation. Currently, there is no EU ecosystem bringing together the different players of the value chain of virtual worlds and Web 4.0. The Commission has proposed a candidate Partnership on Virtual Worlds under Horizon Europe, possibly starting 2025, to foster excellence in research and develop an industrial and technological roadmap for virtual worlds. To foster innovation, the Commission will also support EU creators and media companies to test new creation tools, bring together developers and industrial users, and work with Member States to develop regulatory sandboxes for Web 4.0 and virtual worlds.
- Government: supporting societal progress and virtual public services to leverage the opportunities virtual worlds can offer. The EU is already investing in major initiatives, such as Destination Earth (DestinE), Local Digital Twins for smart communities, or the European Digital Twin of the Ocean to allow researchers to advance science, industries to develop precision applications and public authorities to make informed public-policy decisions. The Commission is launching two new public flagships: “CitiVerse”, an immersive urban environment that can be used for city planning and management; and a European Virtual Human Twin, which will replicate the human body to support clinical decisions and personal treatment.
- Shaping global standards for open and interoperable virtual worlds and Web 4.0, ensuring that they will not be dominated by a few big players. The Commission will engage with internet governance stakeholders around the world and will promote Web 4.0 standards in line with the EU’s vision and values.
Background
The strategy builds on the work of the European Commission on virtual worlds and consultations with citizens, academia and businesses. The Commission hosted a European Citizens’ Panel on Virtual Worlds between February and April 2023 and invited 150 randomly selected citizens to formulate recommendations on a vision, principles, and actions to ensure that virtual worlds in the EU are fair and fit for people. Their 23 recommendations have guided specific actions included in the strategy on Web 4.0 and virtual worlds. On 14 September 2022, the European Commission has launched the Virtual and Augmented Reality Industrial coalition bringing together the industry and policy makers.
Furthermore, a new report published by the Joint Research Centre provides an overview of the opportunities that next generation virtual worlds may bring in different sectors such as education, manufacturing, health, and public services among others.
For More Information
Questions and Answers: An EU initiative on Web 4.0 and virtual worlds
Factsheet on Web 4.0 and virtual worlds
Factsheet: How to develop desirable and fair virtual worlds? The citizens’ perspective
Communication: An EU initiative on Web 4.0 and virtual worlds
Citizens’ report from the European citizens’ panel on virtual worlds
Staff working document: information, insights and market trends on web 4.0 and virtual worlds
Quote(s)
The Web 4.0 and virtual worlds will bring benefits for health, contribute to the green transition and better anticipate natural disasters. But we need to have people at the centre and shape it according to our EU digital rights and principles, to address the risks regarding privacy or disinformation. We want to make sure Web 4.0 becomes an open, secure, trustworthy, fair and inclusive digital environment for all.Margrethe Vestager, Executive Vice-President for a Europe Fit for the Digital Age – 11/07/2023
The recommendations of the European Citizens’ Panel on Virtual Worlds have had a determining impact on the outcome of this initiative that is adopted by the Commission today. I am so glad that the work we have done to deepen citizens’ engagement, and to make it meaningful for our work, is bearing such fruitful results. When we said: “The Future is in Your Hands”, we meant it!Dubravka Šuica, Vice-President for Democracy and Demography – 11/07/2023
Today, Europe throws its hat in the ring to become a world leader in Web 4.0 and virtual worlds. Europe has what it takes to lead the next technological transition: innovative start-ups, rich creative content and industrial applications, a strong role as a global standard-setter, and an innovation-friendly and predictable legal framework. We will take this competitive edge to the next level and connect virtual world developers with industry users, invest in the uptake and scale-up of new technologies, and give people the tools and the skills to safely and confidently use virtual worlds.Thierry Breton, Commissioner for Internal Market – 11/07/2023
This European Commission news release was sourced from: ec.europa.eu/commission/presscorner/detail/en/ip_23_3718